465 shaares
Andy Gavin and Jason Rubin provide a multi-part retrospective on developing the PlayStation game Crash Bandicoot.
I only played Crash for maybe 15 minutes at a friends house back when it was released, but it is the first time (other than maybe Marble Madness) that I felt like a 3D game worked.
the Wikipedia article incorporates info from these posts: https://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game%29